In the previous series of lessons we have introduced the pin. A pin can be used as a direct way to win a piece. This is illustrated in the first diagram. White has pinned the Bishop and Black is only allowed to move his King. White will capture the black Bishop on the next move.
During this series of lessons we will see some possibilities to exploit the weakness of the pinned piece. In most cases it will be more difficult to win the pinned piece, but attacking a pinned piece in order to capture it in the end is probably one of the easiests ways to gain an advantage of the pin. The pinned piece is unable to move, which makes it rather vulnerable. The first possibility to attack a pinned piece is by moving a pawn ahead. Let’s have a look at the next diagram.
White is able to win the black Bishop by the pawn move f3.
White has pinned the black Bishop. The black Bishop can not immediately be captured, because it is defended by the Knight. White has no pawns that are able to attack the pinned piece, but he may attack the Bishop with his own Knight. Sometimes after adding an attacker your opponent will add a defender. Such a race may be very typical for a real life game. Instead of adding an attacker you may also drive a defender away. An easy example can be found in the next diagram.
After the move 1.b4 Black has to chose between loosing the Knight or loosing the Bishop. Our next chess lesson is about the square rule, one of lessons needed to understand the pawn endgame. |










